---
03.may.2008:

after a long beta phase cp_broma for team fortress 2 has accomplished the final status!
download the final version >here<
---
13.april.2008:

cp_broma for team fortress 2 has reached beta status 6!

changes from B4 to B6:

- removed the second/descending tunnel leading team blue to point B, added a more far-reaching tunnel to point b
- added a seperator at spawnroom door team red to avoid spawnkilling and -camping, further to support a more fluent gameplay and "stretch" the hot knot at this point, also team red needs more time to reach point b in this wa
- added a single side triggerable door at the descent from the short mining tunnel to point C to the advantage of team blue
- resized the windows of the building parallel to point A to be "more attractive" for players
- optimized player clipping
- some lightning changes
- several minor changes
---